Tuesday, August 21, 2012

Instancing and Shadows

800x600 ~30 fps - SVODepth(11/8) ~ 50 Million visible voxels
2x GTX 680

This is a low resolution render of a scene that utilizes instancing of only two octree models. I am now in the process of developing an octree based scene graph data structure. This scene graph octree will reduce overall overdraw and speed up rendering substantially.

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