Wednesday, August 8, 2012

Better Shading

Fixed the shading and added spherical environment mapped specular reflections.

800x600 ~50 fps - SVODepth(11) ~ 2 Million visible voxels
1x GTX 680

My next goal is to implement some sort of contour mapping per voxel, so that even at a lower subdivision level it will still look as detailed as this example.

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